On Tech

Tag: Agile (Page 2 of 2)

Organisation antipattern: Consumer Release Testing

Consumer Release Testing is high cost, low value risk management theatre Despite the historical advice of Harold Dodge that “you cannot inspect quality into a product” and the contemporary advice of Don Reinertsen that “testing is probably the single most common critical-path queue” the Release Testing antipattern remains prevalent in the IT industry, and is by no means […]

Organisation antipattern: Release Testing

Release Testing is high cost, low value risk management theatre Described by Elisabeth Hendrickson as originating with the misguided belief that “testers test, programmers code, and the separation of the two disciplines is important“, the traditional segregation of development and testing into separate phases has disastrous consequences for product quality and validates Jez Humble’s adage […]

Organisation antipattern: Project Teams

Projects kill teams and flow Given the No Projects definition of a project as “a fixed amount of time and money assigned to deliver a large batch of value add“, it is not surprising that for many organisations a new project heralds the creation of a Project Team: A project team is a temporary organisational unit responsible […]

No Projects

Projects kill flow and teams. Focus on products, not projects Since the Dawn of Computer Time, enormous sums of money and embarrassing amounts of time have been squandered upon software projects that have delivered little or no return on investment, with projects floundering between segregated Business and IT divisions squabbling over overestimated value-add and underestimated delivery dates. Given […]

Newer posts »

© 2021 Steve Smith

Theme by Anders NorénUp ↑